Project Duration: 4 weeks
Domain: Education, Biology
Tools: Marvel, iMovie, QuickTime Player, Captivate 9
This module targets on Plant Biology and serves as an introduction to this topic. There are four learning goals in this module: know what can a plant see, know what can a plant smell, know what can a plant hear, and know what can a plant feel. The learning outcomes should be that students gain basic knowledge about Plant Biology, and be familiar with some famous experiments that were conducted to understand how plants interact with the environment and with each other. Students are expected to transfer the knowledge into skills, and able to identify plants have same reflections and interactions in real live with what describe in the module. They are also encouraged to apply the knowledge into daily lives, such as using the knowledge of ethylene to ripen fruits.
This module is divided by four sections, and each section targets one learning goal. Each section is composed by the following parts: one pre-reading article and quizzes based on the article, short instruction video, project and activity, and quizzes for the section. Learners start with the first section and finish the last section, then they need to finish an overall quiz for the entire module.
Interaction 1: Pre-reading
In this part, students are first given a pre-reading material that is relevant to the section topic. There is no need to read very detailed information in this paper, just want to give learner a big picture of what this section is about, and help them gain some basic prior knowledge before they dive deep into this topic.
Learners can scroll down the paper as there will show a scroll bar when they move the mouse to the right border of the paper. Also, this screen (as well as all other screens in this module) has continue and back buttons to give learners a sense of learner control. The navigation menu on the left side of the slide just shows the current section, and cannot be clicked by learners. The theory based on that design is because too much learner control actually harms learning, especially for novice learners.
Interaction 2: Video demo
In this section, students can play the video by clicking the player bar at the bottom of the video. They can pause anytime they want, and resume by clicking the play button again. They can also click arrow shaped buttons to jump to the next section or last section.
Interaction 3: Activity
This part is a very important interaction for learners, as it asks learners to go into the real world and do explorations. By clicking the area shaped button, they can go through each step with the help of an instructor show up on the screen.
The instruction and requirement is clearly shown on the screen, and learners should do according to the requirement. So this activity includes two kinds of interactions: one is the interaction with the e-Learning instructor and materials, and the other is to interact with peers and give feedback to each other.
The e-learning principles I use in the activity are: personalization, multimedia, and segmentation.
Interaction 4: Quiz
This part is the formal assessment for learners. Each section has five questions, and student will get a score report card at the end of the quiz. Since most questions are quite straightforward, there is only general feedback telling learners whether they are correct or incorrect. At the scorecard slide, they can choose to retake the quiz or continue to the next slide.
- In my Captivate References settings, I have chosen “Enable Accessibility” as the default setting for the module.
- I can record my notes into voice, and add the voice to each slide.
- I can also add slide notes under each slide, and click “Text-to-Speech” button, and choose an agent to convert the text into voice narration when needed.
- I can even give each object in my slides names and check “Accessibility” in the Properties, and type in the object name or any explanation I want to add
- as voice, then the content can be read out by a screen reader.
- When design my quizzes, I try to avoid too many hot spot and drag & drop questions because they are not user friendly to people who need accessibility. But as we discussed in class, it is always a trade off to decide to what extent we want to consider the accessibility users and how much we want to attract the majority users.